Sanofi Type 1 Diabetes Training Experience

Sanofi Type 1 Diabetes Training Experience

Sanofi Type 1 Diabetes Training Experience

An interactive UX VR educational experience for Type 1 Diabetese

An interactive UX VR educational experience for Type 1 Diabetese

An interactive UX VR educational experience for Type 1 Diabetese

The Sanofi Type 1 Diabetese VR experience aims to immerse clinicians in an experience that will help them remember and retain key aspects of type 1 diabetes such as the methods of diagnosis, how to identify markers, the different stages of T1D and more.


*I was the sole ux designer on this project*

Team:

Team:

Team:

Camila Dorado (Team Lead)

My Role:

My Role:

My Role:

UX Designer

Year:

Year:

Year:

2025

2025

2025

Tools:

Tools:

Tools:

Figma

ShapesXR

01

Vision of the Project

The Requirement

The Requirement

The Requirement

Advances in understanding T1D pathogenesis and staging are creating opportunities for interventions aimed at preserving beta cell function, delaying disease progression, and improving long term outcomes. Early screening for T1D can save lives and improve outcomes by preventing DKA and allowing for timely intervention. Creating an experience the effectively helps negate these pain points.

A Glimpse of the Designs (Request full version)

A Glimpse of the Designs (Request full version)

02

UX Research & Ideation

User Personas

User Personas

User Personas

The Journey Map

I reimagined the way the clients see the journey map by putting it on a horizontal scroll, making the information easier to consume.

The Task Flow

I reimagined the way the clients see the task flow by putting it on a horizontal scroll, making the information easier to consume.

Mapping out the Exhibition Experience per Room

Visually creating a map of the environment to simplify the flow

03

High-Fid Wireframes

04

High-Fid User Interface

06

Prototype

07

Presenting the Prototype at the Diabetes Conference

08

Conclusion & Learning

Working on the T1D VR experience taught me how to translate complex medical narratives into immersive, user-centered XR design. I focused heavily on spatial wireframing to map out an empathetic journey that felt intuitive for clinicians, many of whom had limited VR experience.


I learned how important it is in XR to prototype spatially early, test often, and design for comfort, especially in emotionally sensitive scenarios like healthcare. This is when ShapesXR came into play and helped the clients and developers further understand each interaction, give feedback faster and ensuring quicker turn around times and approvals for the design.


This project also deepened my skills in aligning design with diverse stakeholder needs. I collaborated with medical experts, developers, and creative leads to ensure clinical accuracy into actionable design requirements. Ultimately, it reinforced how thoughtful UX, grounded in stakeholder alignment and iterative wireframes, can make emerging tech like VR feel truly purposeful and human.